In this video Robh Ruppel, Art Director of Naughty Dog explains how he and his co-workers created the 2009 Game of the Year with a free 3D program called Google Sketchup. It was used mainly in the developmental stages of creating the game. IT was a great tool for them because they could make design choices in the third dimension they could speed up the process and make it mor eflexible since they are already in the third dimension. Robh Ruppel can believes that the futur eof concept art is going more three dimensional, because even though you can show an amazing drawing the real design comes in working in the third dimension.
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